Shengxin Li    李  盛忻
Logo ViSeer Lab,
Logo ShanghaiTech University

When we design for disability, we all benefit. | Elise Roy

I'm 李 盛忻 (Shengxin Li, リー    シュヨン シン), a 4th year bachelor student at School of Information Science and Technology, ShanghaiTech University, majoring in Computer Science while minoring in Interaction Design. I'm currently an undergraduate research assistant at ViSeer Lab, under the supervision of Prof. Quan Li.

My research interests lie in the field of Human-Computer Interaction (HCI). Specifically, I'm interested to design and implement exciting techniques and products to support individuals facing difficulties, where broader user groups are involved and benefited. I have participated in multiple research projects at ViSeer Lab; These diverse projects laid my foundation for future HCI research.

I'm passionate to make my own contribution for the HCI community. However, I have been persistently struggling with ADHD. Meanwhile, currently there still exists gap on providing better support for Adults with ADHD through the lens of Human-Computer Interaction. Therefore, I will lead my new research project on exploring approaches supporting us ADHDers, and I'm expected to conduct future research on this issue.

I will join Prof. Naomi Yamashita's Lab at Graduate School of Informatics, Kyoto University from this October! 🥰

During my free time, I enjoy travelling and photography. I'm also a big fan of サカナクション. I deeply resonate with their songs.

Curriculum Vitae

Education
  • ShanghaiTech University
    ShanghaiTech University
    B.Eng Student in:
    • Computer Science (Major)
    • Interaction Design (Minor)
    Sep. 2021 - Jun. 2025 (Expected)
Experience
  • ViSeer Lab
    ViSeer Lab
    Undergraduate Research Intern
    May. 2023 - present
Skills
  • Programming
    Programming
    Python (Basics, DS Libraries & PyTorch), C/C++, Frontend (JavaScript, Vue, HTML/CSS),
    Arduino C++, SQL, Kotlin(Android), Matlab
  • Design
    Design
    Human-Centered Design, Interaction Design & Prototyping, Graphic Design, Video Editing;
    Figma, Adobe Illustrator, Adobe PS, Adobe Pr
  • Research
    Research
    Quantitative & Qualitative Research, User Study, Interview, Iterative Design.
News
2024
🎉 Our Paper, Trinity: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery, has been accepted by ChineseCHI 2024 and awarded Best Paper! Congrats to my collaborators! 🎉🎉🎉 [TemporaryPaper] [Certificate]
Nov 24
Selected Publications (view all )
<em>DancingBoard</em>: Streamlining the Creation of Motion Comics to Enhance Narratives
DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives

Longfei Chen*, Shengxin Li*, Ziang Li, Quan Li (* equal contribution)

Accepted by The 30th Annual ACM Conference on Intelligent User Interfaces (IUI 25)

Motion Comic, a form of animation that appropriates an existing comic book into a screen-based animated narrative, proposes challenges for amateur creators as they lack proficiency with professional creation tools.
We conducted (1) a formative study to identify challenges faced by amateurs and (2) a review of the Motion Comics design space. Based on these results, we developed DancingBoard, an integrated authoring tool streamlines motion comic creation for amateur creators. We evaluated DancingBoard’s usability and the outcome’s efficiency in conveying the story through two user studies and semi-structured interviews.

<em>DancingBoard</em>: Streamlining the Creation of Motion Comics to Enhance Narratives
DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives

Longfei Chen*, Shengxin Li*, Ziang Li, Quan Li (* equal contribution)

Accepted by The 30th Annual ACM Conference on Intelligent User Interfaces (IUI 25)

Motion Comic, a form of animation that appropriates an existing comic book into a screen-based animated narrative, proposes challenges for amateur creators as they lack proficiency with professional creation tools.
We conducted (1) a formative study to identify challenges faced by amateurs and (2) a review of the Motion Comics design space. Based on these results, we developed DancingBoard, an integrated authoring tool streamlines motion comic creation for amateur creators. We evaluated DancingBoard’s usability and the outcome’s efficiency in conveying the story through two user studies and semi-structured interviews.

<em>Trinity</em>: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery
Trinity: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery

Yuchen Wu, Shengxin Li, Shizhen Zhang, Xingbo Wang, Quan Li

Accepted by International Symposium of Chinese CHI 2024; Best Paper Award.

Academic Oral Presentation allows students to express ideas and present research findings. However, students often face the challenge of integrating verbal, nonverbal and visual elements into the presentation.
Based on a need-finding survey, a design study and an expert interview, we proposed Trinity, a hybrid delivery support system that provides guidance for multichannel delivery on-the-fly.
We conducted a controlled between-subject user study to investigate the usability, effectiveness, interaction, influence, trust and collaboration of Trinity.

<em>Trinity</em>: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery
Trinity: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery

Yuchen Wu, Shengxin Li, Shizhen Zhang, Xingbo Wang, Quan Li

Accepted by International Symposium of Chinese CHI 2024; Best Paper Award.

Academic Oral Presentation allows students to express ideas and present research findings. However, students often face the challenge of integrating verbal, nonverbal and visual elements into the presentation.
Based on a need-finding survey, a design study and an expert interview, we proposed Trinity, a hybrid delivery support system that provides guidance for multichannel delivery on-the-fly.
We conducted a controlled between-subject user study to investigate the usability, effectiveness, interaction, influence, trust and collaboration of Trinity.

All publications