Shengxin Li    李  盛忻
Inclusive Design Lab,
Logo Kyoto University

When we design for disability, we all benefit. | Elise Roy

I'm 李 盛忻 (Shengxin Li, リ    セイ キン), an incoming Master's student at Inclusive Design Laboratory, in Social Informatics Course, Graduate School of Informatics, Kyoto University, Japan, under the supervision of Prof. Naomi Yamashita. Prior to that, I obtained my Bachelor of Engineering's degree at ShanghaiTech University, majoring in Computer Science while minoring in Interaction Design, where I was supervised by Prof. Quan Li.

My research interests lie in the field of Human-Computer Interaction (HCI). Specifically, as someone who is navigating his life with ADHD, I'm passionate in understanding the challenges and strengthes possessed by individuals with ADHD, and further designing and implementing exciting techniques and products to support their diverse needs.

🥳🥳🥳 Feel free to check out our latest paper on supporting the communication challenges faced by individuals with ADHD via this LINK!

During my free time, I enjoy (railway) travelling and photography. I'm specifically interested in collecting visa stickers and entry/exit passport stamps. I'm also a big fan of サカナクション. I deeply resonate with their songs. Don't miss their latest song 怪獣!

Curriculum Vitae

Education
  • Kyoto University
    Kyoto University
    Master's Student in Informatics
    Oct. 2025 - Jul. 2027 (Expected)
  • ShanghaiTech University
    ShanghaiTech University
    B.Eng Student in:
    • Computer Science (Major)
    • Interaction Design (Minor)
    Sep. 2021 - Jul. 2025
Experience
  • Inclusive Design Lab
    Inclusive Design Lab
    Master's Student
    Oct. 2025 - Present
  • ViSeer Lab
    ViSeer Lab
    Undergraduate Research Intern
    May. 2023 - Jul. 2025
Skills
  • Design
    Design
    Human-Centered Design, Interaction Design & Prototyping, Graphic Design, Video Editing;
    Figma, Adobe Illustrator, Adobe PS, Adobe Pr
  • Research
    Research
    Quantitative & Qualitative Research, User Study, Interview, Iterative Design.
  • Programming
    Programming
    Python (Basics, DS Libraries & PyTorch), C/C++, Frontend (JavaScript, Vue, HTML/CSS),
    Arduino C++, SQL, Kotlin(Android)
Selected Publications (view all )
<em>Understood</em>: Real-Time Communication Support for Adults with ADHD Using Mixed Reality
Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality

Shizhen Zhang*, Shengxin Li*, Quan Li (* equal contribution)

Accepted by The 38th Annual ACM Symposium on User Interface Software and Technology (UIST 25)

Adults with ADHD face persistent communication difficulties stemming from executive dysfunction and emotional dysregulation, yet existing interventions mainly focus on children and lack everyday support for adults. Through formative interviews and a design workshop, we developed Understood, a Mixed Reality system on HoloLens 2, designed to assist adults with ADHD in real-world communication. Understood integrates real-time conversation summarization, context-aware word suggestions, and topic-shift detection to reduce cognitive load and disfluency. A within-subject user study and expert interviews show that Understood offers effective and usable support, serving as a valuable complement to therapist-led interventions.

<em>Understood</em>: Real-Time Communication Support for Adults with ADHD Using Mixed Reality
Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality

Shizhen Zhang*, Shengxin Li*, Quan Li (* equal contribution)

Accepted by The 38th Annual ACM Symposium on User Interface Software and Technology (UIST 25)

Adults with ADHD face persistent communication difficulties stemming from executive dysfunction and emotional dysregulation, yet existing interventions mainly focus on children and lack everyday support for adults. Through formative interviews and a design workshop, we developed Understood, a Mixed Reality system on HoloLens 2, designed to assist adults with ADHD in real-world communication. Understood integrates real-time conversation summarization, context-aware word suggestions, and topic-shift detection to reduce cognitive load and disfluency. A within-subject user study and expert interviews show that Understood offers effective and usable support, serving as a valuable complement to therapist-led interventions.

<em>DancingBoard</em>: Streamlining the Creation of Motion Comics to Enhance Narratives
DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives

Longfei Chen*, Shengxin Li*, Ziang Li, Quan Li (* equal contribution)

Accepted by The 30th Annual ACM Conference on Intelligent User Interfaces (IUI 25)

Motion Comic, a form of animation that appropriates an existing comic book into a screen-based animated narrative, proposes challenges for amateur creators as they lack proficiency with professional creation tools.
We conducted (1) a formative study to identify challenges faced by amateurs and (2) a review of the Motion Comics design space. Based on these results, we developed DancingBoard, an integrated authoring tool streamlines motion comic creation for amateur creators. We evaluated DancingBoard’s usability and the outcome’s efficiency in conveying the story through two user studies and semi-structured interviews.

<em>DancingBoard</em>: Streamlining the Creation of Motion Comics to Enhance Narratives
DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives

Longfei Chen*, Shengxin Li*, Ziang Li, Quan Li (* equal contribution)

Accepted by The 30th Annual ACM Conference on Intelligent User Interfaces (IUI 25)

Motion Comic, a form of animation that appropriates an existing comic book into a screen-based animated narrative, proposes challenges for amateur creators as they lack proficiency with professional creation tools.
We conducted (1) a formative study to identify challenges faced by amateurs and (2) a review of the Motion Comics design space. Based on these results, we developed DancingBoard, an integrated authoring tool streamlines motion comic creation for amateur creators. We evaluated DancingBoard’s usability and the outcome’s efficiency in conveying the story through two user studies and semi-structured interviews.

<em>Trinity</em>: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery
Trinity: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery

Yuchen Wu, Shengxin Li, Shizhen Zhang, Xingbo Wang, Quan Li

Accepted by International Symposium of Chinese CHI 2024; Best Paper Award.

Academic Oral Presentation allows students to express ideas and present research findings. However, students often face the challenge of integrating verbal, nonverbal and visual elements into the presentation.
Based on a need-finding survey, a design study and an expert interview, we proposed Trinity, a hybrid delivery support system that provides guidance for multichannel delivery on-the-fly.
We conducted a controlled between-subject user study to investigate the usability, effectiveness, interaction, influence, trust and collaboration of Trinity.

<em>Trinity</em>: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery
Trinity: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery

Yuchen Wu, Shengxin Li, Shizhen Zhang, Xingbo Wang, Quan Li

Accepted by International Symposium of Chinese CHI 2024; Best Paper Award.

Academic Oral Presentation allows students to express ideas and present research findings. However, students often face the challenge of integrating verbal, nonverbal and visual elements into the presentation.
Based on a need-finding survey, a design study and an expert interview, we proposed Trinity, a hybrid delivery support system that provides guidance for multichannel delivery on-the-fly.
We conducted a controlled between-subject user study to investigate the usability, effectiveness, interaction, influence, trust and collaboration of Trinity.

All publications